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Company of heroes 3 metacritic
Company of heroes 3 metacritic









company of heroes 3 metacritic

Subcommanders only add to the messiness by introducing one more progression system-another interesting idea that doesn't quite land.

company of heroes 3 metacritic

Together these give you a tonne of options for how to approach every assault. Capturing ports, meanwhile, increases your population cap and gives you more ships, which can strike at enemy targets from the sea. Capture an airfield and you can start sending out reconnaissance planes to remove the fog of war, or bombers to prepare targets for a ground assault. So there are a lot of targets to destroy, but also lots of opportunities to build.Īlong with the emplacements you can pointlessly cover Italy in, conquest provides yet more things to spend your resources on. The Indian Artillery Company, for instance, can bombard enemy positions, softening up towns, removing emplacements, blowing up bridges and weakening enemy companies. The Italian campaign, then, is fundamentally broken.Įach company you requisition is a powerful toolkit that contains not just a distinct selection of units you'll field in the RTS scraps, but also a range of abilities that help on the campaign map. And even in this seemingly unfinished state, good ideas bubble to the surface, if you can push past the very rough UI and impotent opponent. This is especially frustrating when it's clear how great it could have been. The Italian campaign, then, is fundamentally broken.











Company of heroes 3 metacritic